Here's a video of the game's current progress after 1 weekend of work. Art was done entirely during the game jam 1.5 years ago, so this weekend was spent entirely on current functionalities and design.
A blog detailing my adventures with anything relating to game development, game design, and occasionally gaming.
Showing posts with label rework. Show all posts
Showing posts with label rework. Show all posts
Sunday, August 28, 2016
Project Axe Fight Update #001
Started a new project, sort of, it's really just a continuation of a game I started over 1.5 years ago with a friend as our attempt for the Ludum Dare #31 game jam. We started off writing the game in C++ using SDL, but that didn't work out so well as I was a bit rusty with both C++ and SDL at the time. Recently I've decided I would try to actually make the game but just using something simple, i.e. Game Maker Studios.
Here's a video of the game's current progress after 1 weekend of work. Art was done entirely during the game jam 1.5 years ago, so this weekend was spent entirely on current functionalities and design.
Here's a video of the game's current progress after 1 weekend of work. Art was done entirely during the game jam 1.5 years ago, so this weekend was spent entirely on current functionalities and design.
Sunday, January 31, 2016
Heart Realm Update #013
As mentioned in my last blog post I have returned to Heart Realm, I'll be moving the game over to Unity, away from Java and all that. Along with that change I'll be making some changes to some systems, some of which were never really set in stone.
The reason for the change to Unity is partially due to my desire to work on the game more than the engine and the game, something I was doing when writing everything in Java. I've been using Unity now for the past 5 years now, working with it on and off on various smaller projects and so I feel comfortable enough with where it's at for me to work on this type of game using it.
The reason for the change to Unity is partially due to my desire to work on the game more than the engine and the game, something I was doing when writing everything in Java. I've been using Unity now for the past 5 years now, working with it on and off on various smaller projects and so I feel comfortable enough with where it's at for me to work on this type of game using it.
Labels:
abilities,
armor,
attributes,
combat,
design,
equipment,
equipment weight,
heart realm,
items,
rework,
skills,
stats,
videos,
weapons
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