Tuesday, April 8, 2014

Lasers and Fish

I've realized that it's been a whole month since I've last posted here and there's a reason for that. One of the reasons was because I hadn't worked on Heart Realm in a while, another reason is because I was busy working on something else in the meantime.

Tuesday, March 4, 2014

Heart Realm Update #012

There's been a decent amount of progress since the last update including some minor changes to the damage/armor system and some basic spell casting functionality. That being said, this post is going to be quite wordy as I cover these things in detail.

Tuesday, February 11, 2014

Heart Realm Update #011

Since the last update I have finished the first version of the character screen. The purpose of this screen is to display the player character's stats, equipment, etc. as well as allow the player to distribute stat points that they receive upon advancing in character level. Obviously all User Interface stuff is temporary and will be updated throughout the development of this game. This current version is fine for getting it's point across.


Wednesday, January 29, 2014

Heart Realm Update #010

I recently got back into working on Heart Realm after having been away from it for about a month or so. I had been working on another project which I started with the intent of it being a short term project, as in I don't plan on working on it as long as Heart Realm and would hope to finish it in a much shorter time.

Since the last update I had worked out how I would go about implementing Lua scripting into the game. I came across a Java library called LuaJava which I had some trouble implementing due to some compatibility issues. Turns out it was just something stupid. The .dll and .jar files were compiled to run with a 32-bit JRE, and I was running a 64-bit JRE. My initial solution was to run the make files provided with the source of LuaJava to make a 64-bit version, but I had no luck. I then realized that the problem was in fact the JRE version I was using being 64-bit. I had the 32-bit version on my computer but was not using, for some reason, so I switched the project over to using the 32-bit JRE and now it's all good.