Here's a video of the game's current progress after 1 weekend of work. Art was done entirely during the game jam 1.5 years ago, so this weekend was spent entirely on current functionalities and design.
A blog detailing my adventures with anything relating to game development, game design, and occasionally gaming.
Showing posts with label wall jumps. Show all posts
Showing posts with label wall jumps. Show all posts
Sunday, August 28, 2016
Project Axe Fight Update #001
Started a new project, sort of, it's really just a continuation of a game I started over 1.5 years ago with a friend as our attempt for the Ludum Dare #31 game jam. We started off writing the game in C++ using SDL, but that didn't work out so well as I was a bit rusty with both C++ and SDL at the time. Recently I've decided I would try to actually make the game but just using something simple, i.e. Game Maker Studios.
Here's a video of the game's current progress after 1 weekend of work. Art was done entirely during the game jam 1.5 years ago, so this weekend was spent entirely on current functionalities and design.
Here's a video of the game's current progress after 1 weekend of work. Art was done entirely during the game jam 1.5 years ago, so this weekend was spent entirely on current functionalities and design.
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