As mentioned in my last blog post I have returned to Heart Realm, I'll be moving the game over to Unity, away from Java and all that. Along with that change I'll be making some changes to some systems, some of which were never really set in stone.
The reason for the change to Unity is partially due to my desire to work on the game more than the engine and the game, something I was doing when writing everything in Java. I've been using Unity now for the past 5 years now, working with it on and off on various smaller projects and so I feel comfortable enough with where it's at for me to work on this type of game using it.
A blog detailing my adventures with anything relating to game development, game design, and occasionally gaming.
Showing posts with label abilities. Show all posts
Showing posts with label abilities. Show all posts
Sunday, January 31, 2016
Tuesday, March 4, 2014
Heart Realm Update #012
There's been a decent amount of progress since the last update including some minor changes to the damage/armor system and some basic spell casting functionality. That being said, this post is going to be quite wordy as I cover these things in detail.
Subscribe to:
Posts (Atom)