So it's been a week since I last posted anything in the subject of Heart Realm. To be honest I was going to, except I felt that the progress I made over the past few days of actually working on the game wasn't too significant. It turns out trying to program while watching various youtube videos or movies on the second monitor can sometimes be distracting. Despite the distractions, I still spent a decent amount of time programming a bit and drawing a few sprites.
The reason there wasn't a post earlier was simple, there wasn't much visible progress. I pretty much spent the past few days laying out the Character, Item, Weapon, and Armor classes that are used for handling the player's stats and the various item types, respectively. Basically I felt it was too boring to really talk too much about as one day I spent just creating a few of those classes and naming some variables, that's it. Aside from that I also worked out how I'd like to handle the weapons in the game. Like many new designers, or just a lot of designers in general I suppose, I took inspiration from one of my favorite games, Dark Souls. I decided I wanted the weapons to work in a mix between Dark Souls and Dungeons & Dragons; version 4.0, I'm not too familiar with older versions as I've never really played D&D in general, plus the weapons are more straight-forward in 4.0 compared to 3.5 I believe.
A blog detailing my adventures with anything relating to game development, game design, and occasionally gaming.
Showing posts with label game details. Show all posts
Showing posts with label game details. Show all posts
Thursday, April 11, 2013
Thursday, April 4, 2013
Heart Realm Day 01
While this may say Day 1, it's technically Day 3 or 4 of development. I started writing down the concept of the game the other day, but didn't actually start programming or anything until today. So, the game, as of right now, is called Heart Realm as you'll start off in this single hub type place and be transported to other various locations and dungeons which will primarily being procedurally-generated as most Rogue-Like games do. I decided to go with the name "Heart Realm" because you will always have this central hub-type realm you visit for shops and whatnot and can transport yourself to various locations via portals or whatever. I'm not 100% sure of all the details of the game. As far as the character goes, I'm also not entirely sure what I want to do, but from what I've decided so far is that you will play a generic player character which as you proceed through the game will evolve in whatever way you may see fit through the equipment, attributes, and spells you build into this character.
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