Tuesday, February 11, 2014

Heart Realm Update #011

Since the last update I have finished the first version of the character screen. The purpose of this screen is to display the player character's stats, equipment, etc. as well as allow the player to distribute stat points that they receive upon advancing in character level. Obviously all User Interface stuff is temporary and will be updated throughout the development of this game. This current version is fine for getting it's point across.


Wednesday, January 29, 2014

Heart Realm Update #010

I recently got back into working on Heart Realm after having been away from it for about a month or so. I had been working on another project which I started with the intent of it being a short term project, as in I don't plan on working on it as long as Heart Realm and would hope to finish it in a much shorter time.

Since the last update I had worked out how I would go about implementing Lua scripting into the game. I came across a Java library called LuaJava which I had some trouble implementing due to some compatibility issues. Turns out it was just something stupid. The .dll and .jar files were compiled to run with a 32-bit JRE, and I was running a 64-bit JRE. My initial solution was to run the make files provided with the source of LuaJava to make a 64-bit version, but I had no luck. I then realized that the problem was in fact the JRE version I was using being 64-bit. I had the 32-bit version on my computer but was not using, for some reason, so I switched the project over to using the 32-bit JRE and now it's all good.

Sunday, December 15, 2013

Ludum Dare #28

I've been a little busy lately, so there hasn't been any progress with Heart Realm.

This weekend I participated in the Ludum Dare competition for the first time; Ludum Dare #28. I went in by preparing the days prior working on little warm-up projects using the various software that I planned on using for the competition.

For this project I used Unity3d writing the code in C#, using Paint.net for graphics, Audacity and Fruity Loops for audio.

This current competition had the theme "You Only Get One" so I decided to make a little game where you're driving a delivery truck, think Postal/UPS/FedEx type truck with the goal of delivering a heart for a transplant to a nearby hospital in a crowded city. You are given one minute (this is where the theme comes in) to reach said goal, but you have to avoid pedestrians and other vehicles on the road that get in your way. There isn't any difference in what happens at the end of that timer or upon reaching the goal except for a single Game Over message, questioning your decisions if you ran over some pedestrians and whatnot.

You can check out my submission HERE.

~ Rogue Templar