Red Rex Logo |
Screen Shot Update 0101 |
In this game's current state, there's nothing network related, that's something I'll work on at a later point once I get more of the basic game in there. You've probably noticed from that screen shot above that there's some text in the upper left hand corner, that's just a temporary HUD (Heads-Up Display) that I'm only using for debug related stuff. Also it says in big letters in the middle of the screen, "SCREEN 1". I have that there to differentiate between multiple game screens which a "Screen Manager" manages to make sure the game only updates, draws, etc. a select few, or just one, screen(s) at a time without having to recreate each screen every time you want to access the menu, for example. As for that little red circle entity, that is my place holder player sprite.
All of the things I've mentioned thus far about this project, Project Red Rex, I have been working on for the past month or so, usually a few hours for one or two night(s) each week, which is at a pretty slow rate. But tonight I've actually been working on something new, along with fixing a few bugs, as I've been writing this post, which has been for about 2 and half hours or so now... I've been working on a basic editor application tool that I can use to create damage systems, which is really just a table of the different armor and damage types that will be in the base game. I guess the purpose of this tool is so people, including myself, can creating custom damage systems which will affect weapons, and whatnot. Also I wanted to get a bit of a head start for when I start creating some of the more complex editing tools.
Well that's it for now. I'll continue to post more updates as I go along, hopefully more frequently than I have with the past few posts.
~ RogueTemplar (a.k.a Icedmetal57)
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