Since it's been a while since I've last posted here, I figured it'd be a good idea to post something of this sort. Reason it's been so long since last post? I just forgot to come back, really. I'm not one for writing something frequently, I tend to write longer essays than shorter blurbs. That being said, I've started and put on hold many projects since I've last posted here.
One of my more recent projects being a local multi-player game where you and another player build a team from a list of fantasy units and fight it out in 2D, turn-based combat, similar to the Gameboy: Advance game Advance Wars, minus the building/conquering. It had a decent variety of units, some ~25 units (planned out twice that) with their own pros/cons and castable spells and abilities. The game was planned to be made in a month for a little challenge I wanted to try out called OneGameAMonth. I ended up continually coming up with more and more units so I decided to extend the length of development an extra couple weeks to accommodate it and as a result I held off finishing it within that first month. Ultimately I spent maybe 5-6 weeks on it. There are plenty of things I would like to go back and change or add, but that's for another time, for now I'll just stick to what I started today.
A blog detailing my adventures with anything relating to game development, game design, and occasionally gaming.
Thursday, April 4, 2013
Friday, September 23, 2011
Long Time No Post
Let's see, it's been about 4 months since my last post... I've done a bit since then... sort of. Over these past summer months I've worked on various projects.
I've continued work on my RTS (Real-Time Strategy) project briefly which I mentioned in a previous post, it's an RTS made in C# using the XNA framework. I didn't do too much with it, only reworking some of the tools which I will be using/have been using for my Top-Down Shooter of these previous posts, Project Red Rex, as well as cleaning up some of the code a bit. Some day I'll get around to fully working on this RTS of mine, probably just start off, or at least redo a bunch of the code as it's quite messy. The project wasn't a high priority project of mine, it was just something I felt like doing at the time so I started that project.
I've continued work on my RTS (Real-Time Strategy) project briefly which I mentioned in a previous post, it's an RTS made in C# using the XNA framework. I didn't do too much with it, only reworking some of the tools which I will be using/have been using for my Top-Down Shooter of these previous posts, Project Red Rex, as well as cleaning up some of the code a bit. Some day I'll get around to fully working on this RTS of mine, probably just start off, or at least redo a bunch of the code as it's quite messy. The project wasn't a high priority project of mine, it was just something I felt like doing at the time so I started that project.
Tuesday, May 24, 2011
Project Red Rex Progress Update 0102
Although there have been a lack of updates this month, I've still been working on Project Red Rex just as much as I have in the past if not more. Since there haven't been any postings for the past month, there's quite a bit for me to talk about, so I'll just start with what I did in order of what I did first.
Over the past month or so I've created a basic Damage System editor that allows me to make my own damage tables. I'll proved you with a quick example.
Over the past month or so I've created a basic Damage System editor that allows me to make my own damage tables. I'll proved you with a quick example.
Damage Type A | Damage Type B | Damage Type C | |
---|---|---|---|
Armor Type A | 75% | 105% | 120% |
Armor Type B | 115% | 55% | 130% |
Armor Type C | 80% | 155% | 65% |
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